Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 01, 2008, 07:51 PM // 19:51   #81
Jungle Guide
 
Pandora's box's Avatar
 
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Molock View Post
... (snap)
If Anet wants to implement a high level cap they better be prepared to develop a lengthy and interesting storyline and avoid the filler/grind quests I mentioned because those lead to mediocrity.
That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
Pandora's box is offline   Reply With Quote
Old Dec 01, 2008, 09:21 PM // 21:21   #82
Krytan Explorer
 
super strokey's Avatar
 
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
Default

I like the idea of more levels if they actually make it storyline relevant. Like in rpgs games where the game is 40+ hours of gameplay and you need to level the whole way through is the way to do it.
super strokey is offline   Reply With Quote
Old Dec 01, 2008, 10:05 PM // 22:05   #83
Forge Runner
 
garethporlest18's Avatar
 
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
Default

Not having any levels would be cool too, just content. But there should be some sort of character progression because I"m pretty sure a lot of people like that aspect, not of this game really but of RPGs. I'm pretty sure they could work in something.
garethporlest18 is offline   Reply With Quote
Old Dec 01, 2008, 11:54 PM // 23:54   #84
Desert Nomad
 
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
Default

Quote:
Originally Posted by Pandora's box View Post
That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
My point was that those who don't want any grind can enjoy the game by "just playing". If some people feel like killing the same foes over and over they can do so and might simply be a few levels higher than necessary for point x in the game. My main problem with unlimited levels is the unavoidable level discrimination that would take place in end-game areas. Just take a look at ursan groups, towards the end many groups only accepted r10 Norn. Imagine if the title had no end and ursan become stronger and stronger... the required rank would constantly rise through time until grind lovers reached such a high rank that the end game areas would be a real joke, even more than they were.

Two problems arise; 1. Rank/level discrimination gets worse and worse and 2. anet would have to constantly add new content to keep up with the ever increasing levels (which they won't be able to afford). If levels stop affecting attributes at x level problem 1 still applies but problem 2 wouldn't.

Last edited by Molock; Dec 01, 2008 at 11:58 PM // 23:58..
Molock is offline   Reply With Quote
Old Dec 02, 2008, 12:41 AM // 00:41   #85
Krytan Explorer
 
bamm bamm bamm's Avatar
 
Join Date: Jul 2006
Default

Actually stating a figure is a complete waste of time. In GW2 getting to level 20 might take 2 days or it might take 2 years.
bamm bamm bamm is offline   Reply With Quote
Old Dec 02, 2008, 12:42 AM // 00:42   #86
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

I don't care what the cap is as long as there's still a meaningful progression, even if it's level 5.
Bryant Again is offline   Reply With Quote
Old Dec 02, 2008, 12:54 AM // 00:54   #87
Frost Gate Guardian
 
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
Default

level discrimination shouldint be a problem a long as the game content tracks the chars development having content avalible as you reach a certain level rather than being able to get level 20 content at level 4 or 5 like we have now
bel unbreakable is offline   Reply With Quote
Old Dec 02, 2008, 12:58 AM // 00:58   #88
Krytan Explorer
 
Bahumhat's Avatar
 
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
Default

if they just mix Factions quest rewards with Prophecies like storyline/quests, then a high level cap would be like the level 20 cap.
Bahumhat is offline   Reply With Quote
Old Dec 02, 2008, 01:09 AM // 01:09   #89
Krytan Explorer
 
Scythe O F Glory's Avatar
 
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
Default

Keep it at 20 plz. I'd hate to see
"LFG mish level 60+"
Higher level cap=elitism and level discrimination= game phails.
Scythe O F Glory is offline   Reply With Quote
Old Dec 02, 2008, 01:48 AM // 01:48   #90
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

since they said everyone will be automatically set at the same level for PvP, im going to guess there is no set level limit. but they obviously arent going to let you be level1000 and just kill everything in sight in PvE, so i would assume somewhere the levels would stop being useful. probably a similar ratio of 20:24 for people:enemy.
Trylo is offline   Reply With Quote
Old Dec 02, 2008, 03:00 AM // 03:00   #91
Academy Page
 
Some_guy's Avatar
 
Join Date: Jul 2008
Location: Over There
Guild: [Wafl]
Profession: Rt/
Default

I don't really care about any particular number - All I care about is this -

If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.

If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.

So really, the point should be "grind or no grind?", it should be "is the grind worth it?".
Some_guy is offline   Reply With Quote
Old Dec 02, 2008, 03:12 AM // 03:12   #92
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
Yawgmoth is offline   Reply With Quote
Old Dec 02, 2008, 03:29 AM // 03:29   #93
Frost Gate Guardian
 
KoleAurow 23's Avatar
 
Join Date: May 2008
Profession: R/
Default

Quote:
Originally Posted by Yawgmoth View Post
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
The reason people continue using caps is because it works. You dont even understand level discrimination because you like many other people probably dont do Ursan, or go for titles in GW1.

PEOPLE-Just because GW2 MAY have a level cap does NOT make it a copy of WoW. lol
KoleAurow 23 is offline   Reply With Quote
Old Dec 02, 2008, 03:34 AM // 03:34   #94
Academy Page
 
Legendm's Avatar
 
Join Date: Jul 2008
Profession: E/
Default

So what +20 level cap leads to grind? Get over yourself. Whether you mind the grind or not you have to admit 20 is too little.

I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.
Legendm is offline   Reply With Quote
Old Dec 02, 2008, 05:02 AM // 05:02   #95
Desert Nomad
 
wetsparks's Avatar
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Yawgmoth View Post
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
Other companies have tried different ways of leveling a character, one that comes to mind quickly is Final Fantasy 10. And people hated it. That is why Final Fantasy 10-2 and Final Fantasy 12 went back to normal leveling. I think Final Fantasy 2 had something where you didn't gain levels but you became more proficient at using a sword or axe the more you used it against stronger opponents, and what it turned into was forcing you to pick a weapon type and stick to it and it wasn't popular either. This also worked with your health, the more damage you took from stronger enemies the more health you would get. Point is, they are going to stick with what they know people like and that is a normal leveling system.
wetsparks is offline   Reply With Quote
Old Dec 02, 2008, 05:40 AM // 05:40   #96
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
Zahr Dalsk is offline   Reply With Quote
Old Dec 02, 2008, 05:54 AM // 05:54   #97
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Zahr Dalsk View Post
Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
Or they could make the game start at lvl 1.

Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that.
Bryant Again is offline   Reply With Quote
Old Dec 02, 2008, 06:14 AM // 06:14   #98
Krytan Explorer
 
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
Default

Using FFX as an example isn't a good one.. some people loved it, some people didn't. but the way it was done made it so that you could develop your character the way you wanted it regardless of class.

i would prefer something like that, but with branching job lines.
germanturkey is offline   Reply With Quote
Old Dec 02, 2008, 06:49 AM // 06:49   #99
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

I'd say max it out at 50, but leave the amount of work you need to get there at the same level it takes to get to level 20 now.
Operative 14 is offline   Reply With Quote
Old Dec 02, 2008, 07:01 AM // 07:01   #100
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
Originally Posted by Operative 14 View Post
I'd say max it out at 50, but leave the amount of work you need to get there at the same level it takes to get to level 20 now in Prophecies.

Fixed for you. Otherwise, it would be meaningless.
Abedeus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is the Rank level up also increase the damage level ? tcwy Gladiator's Arena 1 Jun 29, 2006 08:58 AM // 08:58
Levels, leveling, level caps, and level 20 Sausaletus Rex Questions & Answers 652 Jun 25, 2006 10:05 PM // 22:05
How come my level 10 nuker can learn meteor shower and other high level skills? healthsoldier0570 Questions & Answers 1 May 28, 2006 10:15 PM // 22:15
criticalglitch Sell 7 Dec 15, 2005 10:37 PM // 22:37
15k armors, high-level weapons & low-level arenas Aniewiel Sardelac Sanitarium 18 Jul 23, 2005 02:17 PM // 14:17


All times are GMT. The time now is 02:44 AM // 02:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("